Meow
A surreal journey through the subconscious, where puzzle mechanics are directly tied to accepting inner traumas and negative character traits.
Lead Narrative & Game Designer • Screenwriter • Worldbuilder
"Story in a game is the resonance between mechanics, environmental logic, and player agency."
Studying Film & TV Literature at Communication University of China (Beijing). Specializing in systemic worldbuilding, screenwriting, branching storylines, and developer-ready game design documents.

Detailed case studies of interactive game worlds, systematic quest logic, dialogue trees in Articy/Twine, and master Game Design Documents (GDD).
A surreal journey through the subconscious, where puzzle mechanics are directly tied to accepting inner traumas and negative character traits.
A feature-length screenplay and story concept about dissociative identity disorder set against the backdrop of a music competition.
Technical analysis of world cinema structures through the 'Hero's Journey' and three-act structure models.
An archive of personal works exploring inner silence through the prism of Russian verse.
Full dialogue trees, branching flowchart architecture, and 100+ page worldbuilding bibles are available for review under standard mutual NDA.