Full Production Archive // Total Projects: 2

Selected Works &
Narrative Blueprints.

Detailed case studies of interactive game worlds, systematic quest logic, dialogue trees in Articy/Twine, and master Game Design Documents (GDD).

Focus Areas: #Cyberpunk #Investigation #Dialogue Trees #GDD #Localization #Worldbuilding #Branching Narrative #Dialogue Systems #Unreal Engine 5
Shadows of Chang'an: Neo-Dynasty 2088
EN ZH RU
Cyberpunk / Detective Investigation
Senior Game Writer & Narrative Architect

Shadows of Chang'an: Neo-Dynasty 2088

A cyberpunk detective RPG set in the neo-dynastic megacity of Chang'an, emphasizing psychological depth, linguistic ciphers, and authentic mythos.

#Cyberpunk #Investigation #Dialogue Trees #GDD #Localization
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Chronicles of Elysium: The Shattered Crown
EN RU ZH
Dark Fantasy / Narrative RPG
Lead Narrative Designer & Worldbuilder

Chronicles of Elysium: The Shattered Crown

A non-linear isometric narrative RPG featuring deep moral dilemmas, 45+ hours of branching storylines, and a complex systemic faction ecosystem.

#Worldbuilding #GDD #Branching Narrative #Dialogue Systems #Unreal Engine 5
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// Full GDD & Articy Architecture

Need confidential design documentation for an unannounced IP?

Full dialogue trees, branching flowchart architecture, and 100+ page worldbuilding bibles are available for review under standard mutual NDA.

Request Confidential Portfolio