Lina Liw // Interactive Intro

Lina Liw thelinaliw

Lead Narrative & Game Designer • Screenwriter • Worldbuilder

"Story in a game is the resonance between mechanics, environmental logic, and player agency."

Studying Film & TV Literature at Communication University of China (Beijing). Specializing in systemic worldbuilding, screenwriting, branching storylines, and developer-ready game design documents.

Lina Liw
Online
Lina Liw (thelinaliw)
Available for Narrative & Game Design Roles
Lead Narrative Exp
Master GDDs & Articy
Screenwriting (CUC)
RU / EN / ZH (HSK 5)
Simulated HR & Creative Lead Mode
Lina Liw (thelinaliw) • Narrative & Game Design
Beijing, China • Available for Game Dev & Screenwriting Projects

The Lina Liw

Worldbuilder
Screenwriter
Game Designer
Narrative Designer
Worldbuilder
Screenwriter
Game Designer
Narrative Designer
Lina Liw
Lina Liw // Lead Narrative & Game Designer • Screenwriter • Worldbuilder

Lina Liw — Narrative & Game Designer and Screenwriter based in Beijing, China.

Studying Film & TV Literature at CUC Beijing and certified in Screenwriting (Skillbox). Experienced in designing core gameplay loops, branching storylines, and comprehensive GDDs.

Screenwriting & Scripting GDD & Systems Design Level Pacing & Lore
// Disciplines & Capabilities

Narrative craftsmanship built for modern games.

A rare synergy of deep literary worldbuilding, systemic game mechanics, and native fluency across English, Russian, and Chinese.

01 Core Discipline

Screenwriting & Scriptwriting

Cinematic pacing, visual storytelling & character arcs

Professional screenwriting training (Skillbox) and academic studies in Film & TV Literature (CUC Beijing). Producing polished feature-length drafts, episode-by-episode outlines, and character-driven scene scripts.

Key Deliverables:
  • Feature-length film & episodic screenplay drafts
  • Scene-by-scene dramatic beats & tension curves
  • Visual storytelling & cinematic action descriptions
  • Character bibles, psychological arcs & motives
Tools: Scenarist Notion Obsidian Miro
02 Core Discipline

Narrative Design & Story Structure

Branching quest flow, level pacing & gameplay loops

Designing non-linear story architectures where player agency and gameplay mechanics intertwine seamlessly. Experience leading remote indie game development teams from initial concept to playable milestones.

Key Deliverables:
  • Multi-branching storylines & quest flowcharts
  • Core gameplay loop narrative integration
  • Level design pacing & environmental storytelling
  • Choice-and-consequence matrices & state tracking
Tools: Miro Twine Articy:Draft Draw.io
03 Core Discipline

Game Design Documentation (GDD) & Worldbuilding

Exhaustive technical blueprints & rich universe lore

Authoring clear, developer-ready Game Design Documents and deep lore bibles. Translating high-concept fantasy and sci-fi world cosmologies into concrete mechanics, systems, and faction dynamics.

Key Deliverables:
  • Master GDDs & executive game One-Pagers
  • Universe lore compendiums, factions & cosmogonies
  • Mechanics & systems design specifications
  • Economy, reputation & progression matrices
Tools: Affine Notion Obsidian Miro
04 Core Discipline

Dialogue Writing & Trilingual Localization

Authentic voice, subtext & East Asian cultural insight

Writing sharp, character-specific dialogue and NPC ambient barks with rich subtext. Leveraging unique trilingual capability (RU Native / EN / ZH HSK 5) to bring East Asian cultural and literary insights to global gaming audiences.

Key Deliverables:
  • Interactive dialogue trees with emotional tone checks
  • Dynamic NPC combat barks & world banter
  • Trilingual cultural localization (RU / EN / ZH)
  • Cinematic cutscene scripts & voice actor briefs
Tools: Affine Obsidian Twine Excel / CSV
// Selected Case Studies

Featured worlds & GDDs.

Curated blueprints of production universes, non-linear quests, and master GDDs.

Explore All Projects (2)
Shadows of Chang'an: Neo-Dynasty 2088
EN ZH RU
Cyberpunk / Detective Investigation
Senior Game Writer & Narrative Architect

Shadows of Chang'an: Neo-Dynasty 2088

A cyberpunk detective RPG set in the neo-dynastic megacity of Chang'an, emphasizing psychological depth, linguistic ciphers, and authentic mythos.

#Cyberpunk #Investigation #Dialogue Trees #GDD #Localization
View Case Study
Chronicles of Elysium: The Shattered Crown
EN RU ZH
Dark Fantasy / Narrative RPG
Lead Narrative Designer & Worldbuilder

Chronicles of Elysium: The Shattered Crown

A non-linear isometric narrative RPG featuring deep moral dilemmas, 45+ hours of branching storylines, and a complex systemic faction ecosystem.

#Worldbuilding #GDD #Branching Narrative #Dialogue Systems #Unreal Engine 5
View Case Study

Looking for the complete archive?

Browse all released design cases, one-pagers, and worldbuilding compendiums.

Open Full Projects Page
// Resume & Profile // Lina Liw (thelinaliw)

About Lina Liw — Narrative & Game Designer

Studying Film & TV Literature at Communication University of China (Beijing). Specializing in systemic worldbuilding, screenwriting, branching storylines, and developer-ready game design documents.

About Lina Liw // Professional Summary

I am a Narrative & Game Designer and Screenwriter based in Beijing, China. My background combines deep academic training in cinematic dramaturgy and visual storytelling with practical experience architecting gameplay mechanics and systemic game design documents.

As the Lead Narrative & Game Designer for the "Meow" Indie Game Development Project, I built and directed a remote development team from the ground up — designing both core gameplay loops, progression economies, and multi-branching story architectures.

I hold professional screenwriting certification from Skillbox with completed feature-length film drafts and episodic outlines. I am eager to apply strong creative vision, technical GDD documentation skills, and East Asian cultural insights to visionary narrative-driven game projects.

«Story in a game is the resonance between mechanics, environmental logic, and player agency.»

Education & Certifications

Beijing, China 2026 – 2030
Communication University of China (CUC)
Bachelor of Arts: Theatre, Film and TV Literature

Full-time undergraduate program conducted entirely in Chinese, specializing in screenwriting, film history, and dramatic narrative construction.

Zhenjiang, Jiangsu, China 2025 – 2026
Jiangsu University (JSU)
Pre-University Foundation Certificate (IFP) • HSK Level 5 Certified

Chinese Language and Humanities. Completed coursework in Chinese and achieved advanced HSK 5 proficiency certification for academic and professional work.

Online Platform 2024 – 2025
Skillbox Screenwriting Program
Professional Certificate: Screenwriting & Scriptwriting

Year-long intensive training in screenwriting theory and practice. Produced complete feature-length script drafts, episodic outlines, and character-driven scenes.

Nizhny Novgorod, Russia 2022 – 2025
Lobachevsky State University (UNN)
Institute of Economics and Entrepreneurship • GPA 4.9 / 5.0

Languages

Russian (RU)
Native Speaker
Native
Chinese (ZH / 中文)
HSK 5 Certified • Academic Study
Advanced (HSK 5)
English (EN)
Working & Technical Proficiency
Intermediate

Software & Documentation Tools

Documentation & GDD
AffineNotionObsidian
Flowcharts & Mapping
MiroDraw.io
Screenwriting & Scripting
ScenaristTwineArticy:Draft

Creative Interests

Narrative-driven video gamesIndie game jamsChinese & International cinemaScreenwriting & short storiesTabletop RPGs (D&D / storytelling)
Open for Opportunities

Available for Narrative & Game Design positions, Screenwriting commissions, and GDD documentation consulting.

Get in touch with Lina Liw